AI Insights · Timothy · July 2024
Performance of Top 5 Final Fantasy Games on Android in Oceania, Q2 2024
In Q2 2024, the top Final Fantasy games on Android in Oceania displayed varied trends in weekly revenue, downloads, and active users, with some titles experiencing notable fluctuations.
During the second quarter of 2024, the performance of the top five Final Fantasy games on the Android platform in Oceania showcased diverse trends in weekly revenue, downloads, and active users. This data, sourced from Sensor Tower, provides insights into the market dynamics of these popular titles.
FINAL FANTASY VII EVER CRISIS
Weekly Revenue: The game saw fluctuations in revenue, peaking at around $3.6K in the week of June 3. Other notable weeks include early April, with revenue ranging from $3.1K to $3.4K, and a dip to $1.8K in mid-April.
Weekly Downloads: Downloads remained relatively stable, with a peak of 123 in mid-May and consistent figures around 88 to 122 throughout the quarter.
Weekly Active Users: Active users exhibited a steady trend with a peak of 1.3K in mid-June, and fluctuations between 963 and 1.1K across the rest of the quarter.
FINAL FANTASY BE:WOTV
Weekly Revenue: The game experienced a varied revenue trend, peaking at $1.9K in mid-May and maintaining figures around $1.7K to $1.8K in several weeks. A noticeable dip to $811 occurred in late April.
Weekly Active Users: Active users dropped from 20 at the start of April to 10 by the end of the month.
Final Fantasy XV: War for Eos
Weekly Revenue: Revenue saw significant fluctuations, starting at $2.2K in early April and dropping to $413 by early June. Peaks included $1.5K in early May and $1.1K in mid-June.
Weekly Downloads: Downloads were minimal, with a maximum of 6 in mid-June.
Weekly Active Users: Active users remained relatively stable, ranging from 163 to 204 throughout the quarter.
Final Fantasy XV: A New Empire
Weekly Revenue: The game had varied revenue, peaking at $1.7K in early May. Other notable weeks included $1.2K in late April and $712 in mid-June.
Weekly Downloads: Downloads were negligible, with a few weeks showing 2 downloads and most weeks showing 0.
FINAL FANTASY BRAVE EXVIUS
Weekly Revenue: Revenue remained modest, peaking at $293 in early May and maintaining lower figures around $33 to $152 in June.
Weekly Downloads: Downloads peaked at 17 in early June, with other weeks showing minimal activity.
Weekly Active Users: Active users showed a slight increase, starting at 51 in early April and reaching 60 by late June.
For more detailed insights and data, visit Sensor Tower.